Calling it a day!

Posted by (twitter: @uberprawn)
April 18th, 2015 4:36 pm

I’ve got to go socialize with human beings, so I’m ending the day early! I’ve felt like progress is slowing down now, which kinda sucks. But, since I’m taking a break for a while, maybe it’ll help me recharge for tomorrow?

You can progress through different levels now which is nice (There’s only like, 3 or 4 unique levels for now). I was hoping to get each level randomized in some form, but hopefully I can get to that tomorrow.

Besides level randomization, I have some plans to make the environment look pretty. I’m gonna try to add in an animation for the player’s and enemy legs. I want to add in at least 2 more enemy types. I’m considering adding a dash or run ability, but I’m not sure if that would take away from the focus of the shield. We’ll see.


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