My Common Code for This Go

Posted by (twitter: @SmilingCatLTD)
April 17th, 2015 8:19 am

This year, it’s mostly just a bunch of extension methods I’ve collected.  There’s also couple of really handy types, like the ColorHsv and ColorHsl classes.  Gone from last year’s library are some of the basic UI elements like volume controls, because I haven’t had time to re-implement them in uGUI, and I don’t want to carry around the legacy UI stuff.  Streaming loading is also out this year because Unity Web Player is effectively dead as of three days ago and the new WebGL platform does not seem to support streaming loading.

I’m a bit concerned about the move to WebGL within Unity; my initial experiments yield unacceptably large build sizes and glacial build times for just an empty scene, so hopefully I’m not spending too much time tweaking things.  I hope I don’t need to resort to making my entry as a downloadable executable only.


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