Final preparations for the compo/jam?

Posted by (twitter: @go_go_goto)
April 17th, 2015 12:08 pm

Just updated my LD32 repo at github (https://github.com/yuigoto/LD-32) with a blank game project (Haxe/OpenFL project for FlashDevelop).

I also put some code for a FPS/Resource monitor and the code I use to draw my company logo.

Is it ok to use this for the compo?

Also…gotta clean up my desk and get some snacks! I’m shivering >_<

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2 Responses to “Final preparations for the compo/jam?”

  1. YarharALC says:

    According to http://ludumdare.com/compo/rules:

    – Fonts are allowed.
    – A logo/intro screen for you/your brand is allowed (e.g. “by Super-Great Games”).
    – Photos and recordings you make of people or things are allowed, just you must acquire them during the event.
    – Content generators are allowed. In fact, they’re encouraged. sfxr, the popular sound effect generator was –originally created for Ludum Dare.
    – Texture masks, brushes, drums, loops, sampled instruments, and similar assets are allowed, but only if they are used to create a derivative work. i.e. a Song, a complex soundscape, a unique piece of artwork, etc.

    • yuigoto says:

      Oh, thanks…:)

      I’m trying to stick to the:
      “You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have. At the end, you will be required to share your source code.”

      That’s why I shared everything…:P…since they’re also not some pre-made ideas for the game, it doesn’t take the spirit of jamming and making everything, IMO.

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