**EDIT** I’ve changed the post time (hope it is not a problem for the admins) because quite a few people downloaded the ALPHA8. I am sorry it was bugged and it could not run at all. I’ve just released a fixed ALPHA9 (tested on all platforms).

Hello guys,

I’ve made a tool based on LGModeler (by AngryOctopus) which was based on a lostgarden.com challenge.

The software is still alpha but it works (I’ve been working hard and fast to make it works for this ludum dare).

Test it and see if it can be a good companion for this Ludum Dare.

The TileCraft github project (star it if you like it!)

A quick guide to use the tool

Download for Windows, Mac and Linux

Happy coding and good luck for LD#32 😉

yupswing

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11 Responses to “TileCraft: an open-source multi-platform 2.5D modeling tool”

  1. karlin says:

    This looks great but I can’t get it to run. I get the error: Could not load module systools@systools_init_0. Do I need to install anything to get it running?

  2. Flygamer101 says:

    It looks really cool, and you have a really great idea. the UI seems pretty nice from the screenshot, and powerful even if its just alpha.

  3. Orava says:

    PNG saving is such a cool thing. I use it in my own item editor as well!

  4. yuigoto says:

    Saw the updates, tested, working, still awesome! :) It was great to see this tool evolving, the last few days! 😀

    And, as Flygamer101 said, and also as I said before, UI is really nice despite the alpha status. 😉

    Lots of potential in here! 😀

    Cheers!

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