Battle Stations Prepared, We are In

Posted by (twitter: @timbeaudet)
April 15th, 2015 11:18 am

ld32_setup_station_1For the 32nd LudumDare I have upgraded the battle stations, a new office chair for those long sessions at the keyboard should help keep energy high and focused on the game.  Also a new improvement to the ol’ PC, a mechanical keyboard.  Something I’ve been hoping to upgrade to for a very long time.  Now I get to FEEL the keys being pressed, and my neighbor will hear me typing*.

My girlfriend has decided to attempt to help me again this LudumDare, so we will jump into the JAM side of things and Dizzy will do the art.  If it comes out anything like our LD27 entry, Feeding Time! then I know it will look good.  We have learned from our mistakes and will not save level design to the very end, and more importantly will get feedback a few times through-out the weekend to figure out what is working and what is not.

ld32_setup_station_2

What we will be using …

  • C++, (XCode and VisualStudio)
  • TurtleBrains, Game Development Framework
  • InkScape
  • Paint.NET (for those few pixel edits)
  • BFXR / SFXR
  • RescueTime (to track where time went)
  • PizzaHut, (planned food delivery)
  • Neighborhood, (two walks a days for energy recovery)

One Response to “Battle Stations Prepared, We are In”

  1. Jajo says:

    Is the steering wheel required to make a good game?

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