I’m in/warmup weekend post mortem

Posted by (twitter: @laaph023)
April 13th, 2015 4:25 pm

I’m frequently asked by people, what’s the best way to prepare for Ludum Dare?  And my answer always is, participate in warm up weekend!

Then I think that I never have yet submitted an entry for warmup weekend.  This LD is no different.

However, I still participate in warmup weekend.  This time: let’s take a a model from MakeHuman (http://makehuman.org), and put it in Unity, and see if we can animate it!

To jump to the end of the story, it was not successful.  On the left is the model that I made in MakeHuman, on the right is UnityChan, downloaded from the asset store.  He looks okay, but I can’t seem to make him do stuff, whether I use the animations from UnityChan (which is happening in the gifv below) or try to make them myself.  I also I found the clothing selection in MakeHuman not entirely great – there is no way I could make an outfit as fancy as UnityChan’s.  However, you can still do a lot by making new textures for his jeans, for example.  Also I should fix the holes in his jacket.

I was mostly following the tutorials at

http://xenosmashgames.com/category/makehuman-2/  (if you want to follow the tutorials start at the bottom).

I have to say, even though I’ve used it several times, I’m not an expert at Blender and every time I sit down to use it, my first thought is frustration.  Anyway, the specific part where tutorials lose me is converting the bones.  I can’t get his arms to a t-pose.  I can select meshes in Blender, and pull them around, but I can’t get his entire arm to move in one go.  I can get the bones to go in to a t pose using the MakeHuman blender scripts provided, but the meshes won’t follow, unlike the what the videos show.  I really wish I documented the progress a little better – I can’t find the webpages I was searching for help on again last night.

However, a few more screenshots.  Hm, what kind of boobs should I give him?

Screen Shot 2015-04-12 at 10.59.39 PM

Madness begins at this moment…

Screen Shot 2015-04-13 at 4.01.58 PM

I am supposed to make him in a T pose in Blender according to the tutorials.  However the part that says “make t-pose” blatantly didn’t work.  I made him a non-T-pose in Unity.  I should fix the hands.

Screen Shot 2015-04-13 at 4.06.11 PM

I did not get as far as importing the mocap data from Unity Asset store.  Perhaps I should go ahead with those steps before calling for help.

I also would really like to take the bones files as models.  It would be fun to make a video game out of the robot below.

Screen Shot 2015-04-12 at 11.10.06 PM

Anyway, I won’t be submitting the files to warmup weekend, and I probably won’t make a game with these things.  But I wanted to share what I was up to! And it’s always fun to take some time and explore tools, and follow tutorials online.


One Response to “I’m in/warmup weekend post mortem”

  1. JenniNexus says:

    I’ve also been experimenting w/ UnityChan in comparison to a female low-poly model I built in 3DS Max. The animator blend trees in Unity are crazy! I have a long ways to go before perfecting my own functional model. Yours from MakeHuman looks great! I think I read in the rules that using other models is fine in LD so long as u don’t submit it in the Graphics category. UnityChan is a sweetheart & good practice using a great quality free model! :)

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