\o/ Godot Engine basic-y base code

Posted by (twitter: @crowbeak)
April 12th, 2015 5:46 am

I’ve decided that unless I work with Eniko for this LD, I’m using Godot. As part of warmup/learning the engine, I’ve created some very basic stock stuff to start my game off with. As per rulez for the compo, I am making it available for everyone to use if they want.

Grab it here! (zip)

It has a splash screen on which the logo fades in and then out while a sound plays and a handy function for changing scenes that gets called at the end of the fade animation to bring up the start scene. The start scene is so small you can’t see it, but this also includes [what should be] working progress bar code for scene loading.

I might update this again before the jam starts, but in the meantime… \o/ Viva Ludum Dare!

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