I’m in for LD32!  Code base and tools:

 

I am using a personal library that provides a FlashDevelop Flixel project template as base code.

Here is what the project template loooks like without modification:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template/index.html

Here is the download link for the project template, which includes a README.TXT:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template.zip

Everyone is allowed to use this project template but ONLY for Ludum Dare games.  Please email me (gtschemer at gmail.com) if you have any questions otherwise.

 

I am using my previous Ludum Dare entries for reference code so that I can look at them as needed.  Here are the previous entries including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12278

 

Planned tools:

 

Font:

Flash Development:

Sound Effects:

Music:

Image Editing:


One Response to “Announcing code base for LD32 — Flixel project template publicly available for Ludum Dare use”

  1. togie says:

    Flixel is a great tool! I use it to cut back on the extra 9 mb of storage space unity forces for android unity player!

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