Diabolical plans for this jam!

Posted by (twitter: @_Pix3M_)
April 11th, 2015 12:50 pm

I’m in for the jam! Sure, I’m not quite interested in the compo, but I’m all for a more lax time limit to get the most out of my graphics and animation ability.

Coding: I have code from this past 48-hour game jam that I may recycle (I am a proud GameMaker programmer scrub). Please scream at me if there’s any caveats from recycling code for a 72-hour jam.

Graphics: Graphicsgale

Music and sound: None. I will likely “borrow” music from the net and work my art direction around that, and not use music or sound otherwise.

I have also worked considerably the past months to seriously upgrade my pixel art abilities. I hope I can crank out something as amazing as I hope I can.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

Let’s see if I can’t pull off this level of complexity for a top-down environment. I am especially trying to have a project where my ability with pixel-graphics environments is emphasized for a change as well!

My deviantART: http://pix3m.deviantart.com/


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