Release of my LD31 game, just in time for the LD32

Posted by (twitter: @revolugame)
March 31st, 2015 12:59 pm

It took me a while but I finally did it.

I released a new version of my LD31 entry, coloring.

I had to rewrite it completely, because I used my HTML5 framework (AGE) and I wanted to deploy it on mobile. So thanks to haxe and OpenFl I did it without trashing all my old code.

So what’s new ?

  • Animations
  • Better score handling with combos
  • A preview of the colors order and which one can pop
  • A tutorial, to help the beginners understand the game mechanism
  • Google play integration for the Android version (leaderboard and trophies)
  • Lots of bug fixes :)

For the first time, I did integrate unit tests in order to test all (or at least the most) game possibilities. For that I used munit which is really great.

For the leaderboard integration, I’ve used linden-google-play library which is a native extension for OpenFl.

So here you can play the old version, and the new one on or directly on Google Play:

Enjoy, and let me know what you think.

Tags: ,

One Response to “Release of my LD31 game, just in time for the LD32”

  1. oranebeast says:

    I don’t really mean to put down your idea, it looks pretty good, but I’m not sure “Play the tutorial” should be a bullet point to sell the player

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]