Yup – this is my…seventh(?) Ludum Dare, and after it worked out really well last time I’ll be using the latest version of my home-built engine, Snap – I’ll upload the binaries closer to the event, when I’ve finalised the version I’ll be using. So…
Engine: Snap (C# & DirectX11)
IDE: Visual Studio 2013
Graphics: Gimp, Maya LT
Audio: Audacity, Bfxr
Stream: Twitch, XSplit