I’m in, y’all

Posted by (twitter: @Abashizali)
March 30th, 2015 7:52 pm

Yup – this is my…seventh(?) Ludum Dare, and after it worked out really well last time I’ll be using the┬álatest version of my home-built engine, Snap – I’ll upload the binaries closer to the event, when I’ve finalised the version I’ll be using. So…

Engine: Snap (C# & DirectX11)

IDE: Visual Studio 2013

Graphics: Gimp, Maya LT

Audio: Audacity, Bfxr

Stream: Twitch, XSplit


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