#MiniLD58 – Pong Island – Update 2

Posted by (twitter: @bennywage)
March 25th, 2015 2:44 am

Hi everyone,

Haven’t had much time over the past couple of evenings. Didn’t get to do anything Monday night, but had a good few hours at it yesterday.

Got a playable version online now. Still needs tweaking but I’m pretty happy with it at the mo.

SFX are using bfxr and Music is courtesy of Kevin MacLeod/Incompetech. It’s all just textured primitives… Cubes, Spheres, Cylinders etc. And using a tree model from SA. Using mixture of Textures from Unity Standard assets, a free metal textures pack, the name escapes me right now, and a couple I threw together.

So I’ve been thinking about playing around with the game mechanics a little more. I wanted to have some levels in there but that’s not gonna be happening. And I’ve been toying with changing the scoring system so it’s not just about goals, although I haven’t come up with anything that feels right yet.

I’m hoping to get a chance to polish it up a little more, add some more audio, tweak the game play a little more etc. Also, I’m thinking about starting the game in 3rd Person view instead of Top Down, and maybe auto change views at set intervals, not sure about that though.

Anyway, here’s a link to play:

http://flatcatlabs.com/games/LudumDare/MiniLD58/play/

Tags:


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]