MiniLD 56 – My first time. ;3.

Posted by
February 9th, 2015 12:24 pm

Hi guys, not only is this my very first post but it’s about my very first game (prototype) which I entered as my very first Ludum Dare (well mini LD) game entry!
My aim was to create a never-ending game that used only four colours and would somewhat make the player rage quit.
I sought inspiration from past LD entries however all of the ides I came up with were far to similar to their inspirations so I just kept on brainstorming and came up of the idea of the player creating platforms for the main character to jump on. At first the user would be able to create a maximum of 3 platforms and every new one created would remove the previous one, but I thought that it would be too easy and settled with the idea that there would only be one platform.

What Went Well:

Planning the game mechanics whenever I got the chance in school definitely sped up the prototyping process by quite a bit.
It meant that when I sat down in front of sublime text, I didn’t have to think of everything on the spot.
I could just look at my pseudocode-y notes and drawings and translate them into working code for the game.

What Went Bad:

Keeping motivated.
It was just bad luck that this was a week riddled with homework, a physics mock, and team trials for a mini marathon (Which I have tomorrow. ;-;.).
It was hard staying focused and I spent about 2-3 nights not programming or making any developments on the game.
I will be sure to plan my time better on my next game.

What I’ve Learned:

This MiniLD gave me the chance to do something I’ve never done before, create a sprite sheet. Albeit, a very simple sprite sheet with 3 frames of animation for the main character and text, but however, a sprite sheet nonetheless.
Thanks to this I feel more at home with gimp and its’ capabilities to create art assets for games and I’ll be sure to practice and get better with it in games to come.


This is the first time I’ve ever thought out an idea for a game, planned it, programmed it and finished with a working game prototype. In fact even better, for all intents and purposes it’s a finished game it’s just that I’m getting more ideas of things to implement. So for that I am proud.
Overall, it was a reasonably stressful experience but the feeling of joy I felt once I was finished was great and I definitely want to do it a game.
MiniLD 56 inspired me to make games for past Ludum Dares and One Game A Month and I want to thank Sophie Houlden for that.

In conclusion thanks if you read any of that and please do try out my game prototype!
Comment too, I’d like to hear what you think. ;3.





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2 Responses to “MiniLD 56 – My first time. ;3.”

  1. GaTechGrad says:

    I definitely think it’s good that your homework took priority over a game jam. A diploma will definitely help you get a job that will pay the bills. Making games can help your computer skills, but only very few actually make a living off of it.

  2. Jajo says:

    Clearly a successful game :)

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