A game I’ve been working on for a few days now

Posted by
January 5th, 2015 11:32 am

I thought I’d begin sharing my progress on a little game I’ve been working on called Robot Run. This is the first design, so sprites will be completely remade when all the core mechanics are finished. Music, sounds and other goodies are to come – I’ll post updates on them when they are ready.

That’s the menu screen. The custom button, although dysfunctional for the time being, will eventually allow players to make their own custom maps and download other peoples.

This is the first test map. Speaks for itself really – actual levels will have work put into them. I thought it would also be worth sharing the heat map. A lot of games have their information stored in text files, but that never worked out of me because it meant sorting through each block until finding the correct one that needs alteration. So I present to you this:

UPDATE!

I’ve just remade a lot of the sprites, and added some lights too. Tell me what you think.

 

Each colour block represents another element.

This is my first real project in C++ and SFML. (However I did create a game in C++ and SDL2 for LD30 but I made the switch to SFML for reasons untold.)
I hope to eventually get this on Steam. It looks like a mediocre platformer in its current state, and it is, so I shall be disguising that further on in development.

Thanks for reading!

-Ethan


3 Responses to “A game I’ve been working on for a few days now”

  1. tudd says:

    Might want to look into tools like Tiled for map editing. Is that an image file?

    • EthanWebster says:

      Yes, it’s an image file. I’m working on my own map editor so that it is tailored specifically to my game. Thanks for the suggestion though.

  2. Knowledge says:

    http://www.mapeditor.org/
    It also have several (10) supports for C++

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