Cultural Influences Postmortem

Posted by (twitter: @Ythmevge)
December 26th, 2014 3:57 pm

For this Ludum Dare going into it I had two main goals. First I wanted to make something that had voice overs, I’ve been doing YouTube Let’s Plays for two years now and this seemed like a good chance to practice in audio techniques. Second goal was to concentrate more on making art, my degree is in studio art so I should have something more interesting than boxes. I already wrote extensively on the art, so take a look at my LD profile if you are interested in that.


Before I get into what went well, bad, and what is next I want to write a little about what cultural events/happenings/media influenced the game. If you haven’t played the game yet you may want to play it before you read this next part.

Opening Screen

-Book: Go The F**k to Sleep by Adam Mansbach

Level 1: Jack & Jill

-Nursery Rhyme: Jack and Jill

Level 2: Frosty The Snowman

-Song: Frosty the Snowman

-Film: Little Orphan Annie

Level 3: Have Space Suit Will Travel

-Book: Have Space Suit Will Travel by Robert Heinlein

-Event: US Flag planet on Moon

-Event: Michael Jackson dangles baby out balcony

Level 4: A Scanner Darkly

-Book: A Scanner Darkly by Phillip K Dicks

-Film: The Matrix

Level 5: Sonic

-Game: Sonic the Hedgehog

-TV Show: The Simpsons

Level 6: Cookie Clicker

-Game: Cookie Clicker

-Film: Wreck it Ralph

Ending Screen: Waking Up

-Song: The YouTube Lament  by Tim Minchin

-Film: The Dead Pool


What Went Wrong:

– Was planning on making more of a narrative but there is a total lack of narrative in my interactive experience.

– Does it even need to be a game? Near the end I started to add more “game”features such as keeping track of the time to finish.

– Early levels lack the cultural references that show up later. That make references outside of the level theme.

– Some levels could have benefited from additional voice lines.


What Went Right:

– The humor of this interactive experience is evident to a widespread amount of people. Early in the creation on twitter I mentioned that I couldn’t stop laughing.

– Variety of themes for the levels is about right.

– I like the length of the game being about 2 minutes to listen to everything, and 30 someodd seconds to speedrun it.

– I like the art style of the game, it accomplished what I set out to do and works well with the theme of the game.


What is Next:

– I am working on an additional set of levels for the game I hope to release by mid January.

– Small changes to the base game to add a transition effect from level to level, as well as changing the walking animation a small amount.

First level of Night 2

First level of Night 2


Second Level of Night 2

Second Level of Night 2

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