Team Lazerbeam present: Bionic Bliss!

Posted by (twitter: @ben.rausch)
December 15th, 2014 3:46 am

We did a crummy job blogging about it while we made it, but it’s been my hope to do a few posts looking back on Team Lazerbeam’s experience during Ludum Dare 31 and our process in making Bionic Bliss. But before that, I guess the right thing to do is just a small post introducing our team and our game!

Hello from Team Lazerbeam!

We’re a three-man team of friends; Richard, Jason and Ben (me). We live in Cape Town, South Africa. Richard works as a programmer with excellent people known as Free Lives (who’s upcoming title Broforce was itself born as a Ludum Dare jam). Jason and I work together in a small animation studio called Cool Your Jets. I’ve only been into game development for a few months, but in that time have made some great friends and worked on some little games that I’m very proud of. Jason has made music for all of them, including Star-crossed Lovers, an interplanetary dating sim created for the last Ludum Dare. Richard and I had jammed together once before (making a supernatural sports game called Child Ball), had a great time on that and deceided to team up again for LD#31! And so, Team Lazerbeam was born!

And now, I’ll jump to the end! Out of this union, we created a cyberpunk customer service gamed called Bionic Bliss!

I’m excited to write about this game, our thoughts and processes in making it and the awesome three days we spent together doing this. But I’ll save that for another post. For now, let me just say;


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