Snowman vs. Chesspieces – post-mortem

Posted by (twitter: @weldA)
December 14th, 2014 3:57 am

Soo. Snowman vs. Chesspieces is my third LD entry and I think the most complex thing I’ve written in 48 hours (or about 19 hours if you can trust github).

Snowman vs. Chesspieces is a mixture of games like Binding of Isaac and games like Fluxx. Every round you have to pick some cards, which will define how the round will look like: Enemies, obstacles, weapon modifiers, etc. Most important: Goals are also cards – which means that your goal also can change every round.

Play it here.

Snowman vs Chesspieces

What went right

  • Fun: I  had so much fun developing this time. I rushed down lines and lines of code, and everything I wanted to do worked like I imagined it.
  • My Idea: I had this idea flying around in my head, and I’m happy that I was able to finish it somehow – at least as a concept. It’s playable and winnable.
  • Audio: I managed to create some music for my game this time, and I’m so happy about it. Some other article mentioned that games without any audio are boring – and yes – they are.
    Even the simplest sound effects from sfxr are sufficient. And for the music I guess you can keep it simple and use many loops.

What went wrong

  • Balancing/Play testing: Ugh. I hate that part of game design. And since this game is based on randomness, balancing stuff doesn’t get easier.
    Also I’m not the best gamer in the world, so I often don’t know whether I’m just an idiot playing my own game, or if it’s genuinely too hard 😉
    I didn’t have enough time to balance everything, but I think the result is kind of okay..
  • Graphics: The graphics are mostly just from some UTF-8 font and lack animations. Unfortunately I’m not a good graphics designer, and therefore my graphics are usually basic.
  • Finished Game?: As it is now, it’s more like a concept than a finished game.. Which is okay for the time I spent on it, I guess. But for the next LD I think I’m going for a finished, polished game (even if the idea/size of the game gets smaller)
  • (Edit) Oh my god, the title. For one second I thought it was funny, but now I think it’s just “I tried too hard to be funny”. “Snowman vs. Chess pieces” is definitely enough.

What to change next time

I think it’s time to say goodbye to LÖVE2D :( … And switch to something like Unity.
I spent much time on implementing stuff that should be in a standard library .. stuff like GUIs (the GUI-class in my game is the biggest one…), distance/vector methods, collision detection, etc.And Unity has this cool component system.
So I hope I have time  to get myself into Unity(2D) before the next LD.


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