So this was my first ever game jam, I decided to not pressure myself too much and allowed myself to extend into the Jam instead of just the Compo if needed. Which it was! I couldve pushed myself and completed on sunday, but I wasn’t 100% so felt it was a reasonable trade off.
It started out pretty terrible, the theme was so broad and useless I hadn’t got a clue where to start. I got really angry and frustrated! I spent about 6 hours messing around with a simple rts-esque idea that just wasn’t going anywhere good. So decided to scrap it and start again at about 6pm(GMT) on Saturday. I’m seriously happy I did though.
The Good:
– my final idea was simple enough but still left me with the feeling like I’d at least tried to be a little innovative on the whole match-3 thing.
– I liked the colours that I chose, I like the way they look together.
The “meh”:
– I’d mentally decided that I wanted to do pixel art for this jam. So I’m a little disappointed that I didn’t get to do any pixelling under pressure!
– The controls to the game were not quite where I wanted. However I feel I made a good choice in not spending too much time trying to figure out the camera rotations, and just settled for something workable.
The Bad:
– My game idea and premise really would feel much nicer if I’d had sound and effects involved. I think it would bring it to life a lot more, and make it more satisfying to get those matches.
– Horrible initial experience, I was angry at everyone who’d voted for the themeless theme! Eventually it worked out. Ugly mood swing though 😛
I feel this went remarkably well considering I picked unity up for the first time roughly 2-3 weeks before the jam. I’m utterly grateful for the people who’ve played my game and given me some great feedback. Those feels <3 thanks guys!