Sumo Si-post mortem

Posted by
December 11th, 2014 4:33 pm

Sumo Si – the bumpin game

I was really busy this last weekend and unfortunately could not sit down for the entire weekend and do what I love, make video games! Find my game here!

Tools used:

  • Libgdx (Java game library with free type font extra)
  • paint.net (Graphics)
  • Eclipse Luna (Java IDE)

The good:

  • Completed game in around 8 hours
  • no crashing errors
  • a “high score” that is really just a win counter
  • somewhat realistic physics
  • simple and efficient user interface

the bad:

  • lack of time
  • not very good controls
  • the “high score” is a total win counter
  • do not need to touch the controls to win
  • no type of story
  • no sound effects or audio

Overall I would say this is a pretty decent effort for my second Ludum Dare ever given that I was only able to work on it for about 8-9 hours! If I could redo this game I would make it a more single player based game and not a game that looks like it should be played by two players. Should I polish(include several different opponents and a single player campaign and “upgrades)” it up and send it into the google play store!


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