H.T.P – Postmortem

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December 9th, 2014 12:10 pm

We made it! Our second completed LD. For the LD31 jam, we made a silly little puzzle/platformer thingy called H.T.P. Please try it out!

H.T.P title screen

H.T.P by Rotten Mage

We drew some inspiration from Don’t Move by Steve Richey, and created a small platformer with some emergent gameplay. We think it’s cute, and had a blast making it. I think we’re learning our limitations, and are getting better at limiting the scope of our projects and knowing when to cut stuff out. That said, there were so many more things we wanted to add. Maybe we’ll do up a post-LD version.

In total, we spent around 2 days making the game. The game was coded in Haxe with HaxeFlixel, art was done with Pyxel Edit, and sound effects with bfxr and Audacity.

What could have been done better: focus! We kept getting distracted from the project, and spent far too much time on stuff that could have been done in half the time if we had put in more effort.

Overall, this jam was a fun and great learning experience for us, and we hope it was the same for the rest 😀

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