“Boobs of War” how it was developed

December 9th, 2014 11:13 am

Hello Everyone!

It loft OLD31

Voting. People looking the results of every team work for last 36 hours.

We developed our game during the local event named Omsky Ludem Dare. It happened the 8th time and this is the 4th LD for our team “Monochrome Bears”. This time is was just hilarious! There was 30+ teams at one hack space and all of them was making their own game. There is some local challenging and the main prize was PS4. Unfortunately we haven’t got it but we will try next time %)

I wanna to told about our team. We are the 5 persons who absolutely in love with gamedev but it just out hobby. In real we are working in software/web development in different local companies and we collaborating together only for taking part in Ludum Dare.

We wasn’t want to use technologies that we use on our regular work so we decided to pick some game engine and we choose the one named Godot.

It is light weight engine with basic abilities and it allows to write code on python like script.

Our designer Lica draw all of game elements in Illustrator CC and i have to say that she is really talented person! She made a lot of sketches and graphic and she catch the exact spirit of game we wanted to create!

I am programmer but this time I was the person who composed the sound for game and apply most of graphic to the raw objects created by coders. For making sound i used Garage Band app. It was a really new expense for me and i get a lot of fun :)

Game main character

Game main character

Out team have 3 guys who code the entire game and i really appreciate the work that they done. As i said before we are not game developers and we used the poorly known technologies for that game, so it was kind of challenge and we made it! They get the idea how it all connected, added collisions enemies generation and other things and we get our game) To bring all code together we used the git and you also able to download the source code of game from Github.

There was a lot of funny moments during the development and it would be fun to remembering it)

I hope you will like our game and we will be happy to read you comment with feedback and advises and we will promise you to build even better game for next Ludum Dare!

Also you may left some anonymous feedback in this google form.


So play for babe, kill nazi, gain maximum score!

Yours Monocrome Bears team)

Check game on Jam!

Ps: Sorry for broken english, it is not native for me.

One Response to ““Boobs of War” how it was developed”

  1. AntonyBaasan says:

    What a team work.

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