TWO HOURS BEFORE DEADLINE WE HAD NO ACTIVE GAMEPLAY!! RACHEL DID IT!! OMG!!
You could have photo-finished our upload. We got it submitted with two minutes to spare.
I honestly can’t believe Rachel made this playable. (Actually, I can! She worked really hard!) Hammering away on her keyboard, she literally learnt how to do all of the Unity programming this weekend. Unfortunately, she got really stuck, and we couldn’t find any answers to the logistics problem online — we were just about to throw in the towel completely and chock it up to experience.
AND THEN … she figured it out!
With 1.5 hours left on the clock, we managed to throw in some win/lose conditions, music, more art and added an extra variable. It likely needs some washing up! But it’s done.
We’ve tried to incinerate all the bugs we can for the time being. Hopefully they will all (mostly) be squashed. For now, enjoy the bugs! They are horrible and only around for a limited time. Like the McRib!
Enjoy, everyone! This game really is one of those little miracles.
Tags: 2D, a fine white line, afwl, artistic, blueprint, ld, Ludum Dare, ludum dare 31, WASD
I suggest you upload your web game into public folder, so we dont need to download
Oh, okay!
Thank you!
Public web game now up!
Something went wrong uploading the web version, apparently.
And then my internet -went down- :C
‘s all good now though!