Ludum Dare 31 – Obligatory Post-Mortem

December 8th, 2014 8:01 pm

Well it’s that kind of post again isn’t it? The post-mortem. The point in which I get to talk about the good, the bad and the even worse! Let’s analyse it then!

Good: 

  • We finished. Again. 2nd time in a row. Incomplete game, but complete enough to play. Many problems to ensue with it, but we got it playable.
  • We really learnt how to downscale our ideas. How to take a theme like this one and try find our own way to make it relate.
  • We got to have fun with even the smallest ideas we had.
  • We had more time for this one than the last LD.
  • Foxel got more art done in 72 hours than he ever has for his personal projects.
  • Team communication has got better. There was a clear goal here, and we both knew it.

 

Bad:

  • We didn’t have enough time on our hands for full dedication to LD.
  • We probably underestimated the task of implementing some of the features we wanted.
  • We lack audio & sound effects because our sound guy was working over the weekend!
  • Some of the smallest bugs posed me a problem.
  • Our perfectionist attitudes prevented advancement at some stages

What would I do differently? 

  • Nothing. Mainly because we had so much fun. We played about with so many cool ideas and things that it just made me think that this jam was awesome. We’re glad to see the number of games submitted, and even more glad that we’re one of them!

Peace out guys, Foxel & Mace!


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