December 8th, 2014 9:45 pm

So I dit it!

My first game for Ludum Dare (my second game at all).

I started saturday ~6:00PM > 8h, then ~14 hours on sunday, and the game was done before Compo deadline.
No music though, so on monday I tried to learn FL Studio a bit, but yeah… like I was going to learn FL in one day to make something worthy.
So I just used @Muciojad audio clip (really cool track).

At the very beginning I had the Idea, more or less, but my style was far different at the start:

screenLDprogress1

At first I wanted to make it really silly, with LOL face bouncing around.

But then I tried to make some orbs.

orbEvolution

And I liked it better to make it this style.

So I made some blocks:

blocks

Then just made a level surrounding

screenLDprogress2

Then I thougt, since these orbs in game spit every 3 seconds, so it could be a nice effect to make a clock around the level to cound it down.

And thats how final graphics looks with that clock:

screenLD3

and it looks like that in motion:

gameplay

Better quality preview here:
GFYCat
YouTube

The game is Live on Web Player and for Windows/Linux.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45380

Feel free to check it out.

It’s second game I ever created so any feedback is much apreciated.

Cheers!

// it’s 6:00 in the morning. I’m going to sleep 😉


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