Space Taxi is unleashed!

Posted by (twitter: @Jaenis7)
December 7th, 2014 2:14 pm

taxi01

Amazingly got this thingy done.

Did bunch of bad choises while coding, like using hexagon layout that I had never done before
and writing mesh loading and OpenGL stencil shadows in C++ from scratch, I also used Bullet
Physics that I have never have used before either.

Those almost took away too much time and were interfering with finishing the combo. But managed to do anyhow!

Space Taxis are go!


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