gamemaker killed my entry!

December 7th, 2014 8:09 pm

I’m so sorry about to waste time creating a game with gamemaker studio… test html5 exports many times! The after work is done… black screen at the browser… tried to finde the problem… found it: Disable webgl… strange fixing…. but the game was running… but my oneway platforms did not work. The player should jump from below to jump on it… now it dont work… what the hell gamemaker :( I’m out… Someone a hint to fix that?


4 Responses to “gamemaker killed my entry!”

  1. kburkhart84 says:

    I don’t have a hint at fixing the problem, but have you tested on other exports, like windows? The HTML5 export is kind of wonky. I’ve worked with it in the past and there are things that somehow work in windows that don’t in HTML5. Worse, there are things that are the other way around too.

  2. Thanks man. I’ve compiled a windows version that works. Thanks for the hint… but it is bad to not provide a browser game… next time I’ll give unity3D a chance!

  3. kburkhart84 says:

    Yeah, that is one of the peeves most of us GMStudio users have. The HTML5 export is kind of all out on it’s own. It is my understanding that providing a single executable or simple folder download isn’t bad though. It is the installers that people don’t like for whatever reason. You might still get a bit more plays with a browser version but I don’t think it is as bad as it could be.

    Anyway, good luck with your project. I’m actually using Unity3d for my project. I’ve used GMStudio(and 7.0 etc…) for years and felt kind of limited due to the purpose of GM being 2d(though it has limited 3d and is getting better with community created shaders, etc…). Unity can be the answer to that, but it comes with the condition that things take longer at times because of the addition of that 3rd axis.

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