Updated Basecode

Posted by
December 6th, 2014 6:22 am

I spent most of the time so far on getting my old base code to work again. It was based on Haxe/NME with swfmill and it now works with openfl (I really should have done this before the compo). So now I have a tile system that works with Tile Studio.


My idea is to make a really tiny platform game that has the entire game on one screen, but with a kind of magnifying glass around the player, so you can see what’s happening.


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