Update #2 – End of Day One!

Posted by (twitter: @charlottegore)
December 6th, 2014 5:33 pm

What a day… this Ludum Dare I wanted to use Blender as a level editor for my Three.JS engine to play with:

It worked!

Screen Shot 2014-12-06 at 23.57.51

It’s super, super hacky but I was able to use bones as entity data, where the first bone in a chain had the type and location of an entity, then I used child bones to indicate other parameters. This way I could configure the size of doors, the paths of entities, the size of things etc.

This is the end of the first day for me and I am ecstatic to be able to say I have my game’s level fully designed and playtested. It takes about 10 minutes to beat so that feels about right.

Screen Shot 2014-12-07 at 00.17.13

Tomorrow morning I’ll be doing the sound effects and music first (so easy to overlook), then it’s polish time – as much shiny as I can squeeze in in the time remaining. It’s taken all my willpower not to try to do something about the dreadful graphics today. I added no shaders, no parallax effects, no particles, no textures, no lights. The geometry, other than the collision mesh, is just what Three.JS lets you generate procedurally. I am growing as a person by embracing my inner programmer artist.

TIME FOR SLEEP.

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