Theme vs Mechanic

Posted by
December 6th, 2014 2:21 am

Some discussions really bring out the devils advocate,


If the entire game must exist within one screen, mechanically, you cannot introduce new elements, they must all exist within the screen.. enemies, pop ups, title screen, ALL must exist in one screen right?

If its a theme.. well, I can pack alot of game(slaughetered animals) into my (specially designed) suitcase before I get screened as I cross the border..

Or, if we’re playing on a japanese dividing screen… it could be a whole map and I’m just looking at part of the ‘screen’

but I digress… mechanically.. surely all elements must be visible from the start?

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