Seven hours gone, art assets done

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December 6th, 2014 1:46 am


renderGot most of the major art assets completed and compiled them into a render of what the final output will look similar to. The idea of my game is that you are space-guy on a space-ship, and you’ve gotta repair your space-engine while your space-ship is shot at by space-baddies.

Basically you’ll click on anything that breaks with the appropriate tool until the engine is ready to go into hyperspace / warp speed / jump / favorite science lingo here. The situation will get more and more intense the closer you are to completion, obviously.

Despite there being a door, the game is limited to your view of the engine room. Off I go programming now!



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