Day 1 Progress

Posted by
December 6th, 2014 4:05 am

Screen Shot 2014-12-06 at 9.58.48 PM      After 8-9 hours of programming, it’s time for me to wrap up the day.

Progress So Far:

-Jumping mechanics

-Conveyor belts that affect rocks and crates

-Crates can be pushed by player

-Spikes that kill the player

-Gravity affects crates, player and rocks

-Buttons that can be activated on/off, but don’t do anything yet.

-Some pixel art

-Animations for player, piston and conveyor belt

Still To Come:

-Doors as level exits, and pistons to push rocks and crates

-Buttons to activate doors and pistons



-Secret mechanic, which is the key innovation and cool mechanic of the game (which i won’t spoil!)


Have a great ludum dare, everybody! 😀

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