After 8-9 hours of programming, it’s time for me to wrap up the day.
Progress So Far:
-Jumping mechanics
-Conveyor belts that affect rocks and crates
-Crates can be pushed by player
-Spikes that kill the player
-Gravity affects crates, player and rocks
-Buttons that can be activated on/off, but don’t do anything yet.
-Some pixel art
-Animations for player, piston and conveyor belt
Still To Come:
-Doors as level exits, and pistons to push rocks and crates
-Buttons to activate doors and pistons
-Levels
-Sounds
-Secret mechanic, which is the key innovation and cool mechanic of the game (which i won’t spoil!)
Have a great ludum dare, everybody! 😀