Core game loop in!

Posted by (twitter: @ckidwell1)
December 6th, 2014 11:29 pm

So it took a while, I had a really tough time making my bullet collisions work.

I am using manual movement (translate) my 2D sprites; and in Unity when you do that the normal physics collision boxes wont work.

I couldn’t use their physics because I don’t want all my sprites falling off the screen .. so I had to do a Physics.OverlapSphere  , which yes means I have a physics sphere instead of a 2D physics circle..

Whatever its a 48 hour challenge, hack away!

So now that the core loop is in its all about polish tomorrow!

 


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