>y! So much y!

Yup, I’m in again! Same tools as last time – and the same base code as every time, though I might also use some of the more generic netcode of my previous LD game.


  • Engine: Unity3D
  • Art: I might use RageSpline and glow effects, or stylized filtering, or fun ANSII symbols ᕕ( ᐛ )ᕗ (that has never been more appropriate then now, I guess) – or, well, crude handdrawn images made with my trusty Wacom Bamboo. (Damn, it’s been foreeever since I did that.)
  • Sfx: My mouth + a microphone + Audacity. Maybe bfxr or jfxr.
  • Music: Abundant Music for generation – and for MIDI rendering either GXSCC (chiptunes-like) or SynthFont (“normal” instruments)
  • Goals: High innovation and/or fun!
  • Motivation: HELL YES!

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