Tools and base code

Posted by (twitter: @badlydrawnrod)
December 5th, 2014 5:08 am

I’m in. Again. My daughter won’t be taking part this time, as she has a trampolining competition. But on the plus side, perhaps I’ll get to use my main PC rather than the laptop.

This time I’ll be using:

  • Unity 4.6 – game engine
  • Visual Studio 2013 Community Edition – IDE
  • Paint.NET – for dodgy programmer art
  •  Audacity and bfxr – sound effects (stand by for recordings of the cat)
  • BeepBox – music (don’t expect Handel)
  • git – because you’d be daft not to

I would also like to declare some base code. It’s nothing more than a fusion of a hierarchical state machine with Unity 4.6’s new event system, but it means that I don’t have to start bolting a menu system onto the game once it’s done.


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