Pre-LD31 Post

Posted by (twitter: @Alex_ADEdge)
December 5th, 2014 6:04 am

Gearing up for Ludum Dare this weekend.

All going well, it will be my first LD since 2012 (I attempted one last December but didnt finish anything worth submitting)

 

I’ll be using Unity this time round, since its a much more popular/trusted game engine for posting games online with (rather than the Blender Game Engine – which Ive used for most past LDs). Im feeling like making something space-ish (like usual), or perhaps something a bit out there, like a ‘fake’ isometric in a 3D game setting.  Chaos, Deep Space, Isolation and ‘You Are Not Supposed To Be Here’ are all themes that got my vote in the final round. Any of those would be great!

 

Software for this round:

GameEngine: Unity [C#]

Programming: Sublime Text 2

3D/Animation/Modelling/Rigging/Texturing: Blender

2D: GIMP

Sound: Audacity

Music: ?? (probably going to opt-out)

 

Also heres a quick turntable of a robot box-thing I worked on in the week leading up to now, in order to get more used to the workflow between Blender and Unity (especially when it comes to importing animated objects).

The legs fold up into the box itself, in a rough animation thats not quite good enough to show off yet (this wont be used at all for the LD ofc, its just something LD-related I whipped up to get back into the swing of things)

cube bot (not deployed)

cube-bot deployed [unity test]

See you guys at the starting line! (Aka what I like to call 0-hour)

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2 Responses to “Pre-LD31 Post”

  1. rob says:

    That’s beautiful. I love mechanical things in games, when you can see how they would work, and move, and fold etc. It’s strangely satisfying.

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