Let’s have a go, then

Posted by (twitter: @GameDevIdeas)
December 5th, 2014 5:22 pm

It’s been quite a while since I made a game for Ludum Dare! I’ll be entering the Jam with @GameDevDave, flexing my (out of shape) AGS muscles again.

It’ll be a real challenge, since I’m attending the AdventureX conference on Saturday, and I’ll be working on Monday, so I actually have very little time. With that in mind, I’ve made sure I have a working game template in AGS before we get started. It’s not much, but it brings things up to speed with our previous entries in terms of basic point & click mechanics.

Not a clue what it’ll be about, of course. We’ll just have to wait and see.

Aiming for a reasonable 320×200 resolution, and VGA palette. Nothing fancy – we just want to get something finished.

Tools

  • Adventure Game Studio 3.3.2
  • Paint.NET 4.0.4
  • Grafx2 2.4
  • Bfxr 1.4.1
  • Musagi/FL Studio (only if I decide to make music, rather than grabbing some royalty-free tunes)

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