In for #8

Posted by
December 5th, 2014 5:13 pm

I’m in for the eighth time, and really happy to compete again.  I’ll need to scale back as I have a fancy holiday work party to attend (I threatened my co-workers that I would bring my laptop and work during the party).  In any case, my tools and base code haven’t changed, but for the record here they are:

Programming: Visual Studio, C# using XNA 4.0.   Really can’t let the library die, I just pull it out each competition and let it limp on.  I need to take a day and port everything to monogame and be done with it, but not this time.

Graphics: Paint.NET, Corel Photopaint, Sketchbook Pro, and lots of paper and pencil work.

Sound: SFXR, FamiTracker, Audacity, Baritone Ukulele

Base Code: My custom engine. It’s a pretty extensive collection of input, sound, and graphics wrappers with a really great camera and animation support.  No changes from last time, but there are so many goodies in there that I’ve pretty much abstracted out XNA from the library.  Seriously steal my code.

Font: For any text display, I have been using a free font  from http://www.proggyfonts.com/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics).  The original font and converted formats can be downloaded Here.


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