Hello again! Its been 2 years since my last participation but I’m back on trak! I hope I’m not too rusty.

These are the tools I plan on using:

  • Processing for coding
  • iNudge or Famitracker for BGM (if I have time to do it)
  • bfxr for sound effects
  • Photoshop and/or Illustrator for graphics
  • Tiled for level design, if any.

Depending on the game genre, I might re-use some of my tilemap collision code, based on Emanuele Feronato’s tutorial. Besides that, I should code everything else on the go.

Good luck, everyone!

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