Arena Rotates!

Posted by (twitter: @pkenneydev)
December 5th, 2014 10:35 pm

All on one screen.  So I figure the screen should do something interesting, and that something should be the core of the game.

I decided the screen will rotate.

I have a long list of possible features but my first sprint here was to get an arena that rotates when the player walks over a trigger.  I accomplished this by rotating the camera and not the world, but of course this creates havoc with the coordinate system.  I anticipated this but I ran into a bit of trouble re-orienting the input vector to the world vector based on the camera’s rotation.

I’ve solved this issue and now I can rotate the world and still move around intuitively!

The tiles were made in SPArtAn, the rest is total placeholder.

Rotating Arena

Arena rotation accomplished


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