Phaser or Cocos

Posted by
December 4th, 2014 2:04 pm

I’d like to say a quick thank you to whomever it was that mentioned Phaser.js recently… I set it up last night (then ran out of time), and it looks very cool and easy to use.  In the longer term, I’m still interested in Babylon.js, but I think there’s more that I can mess up there when rushing around during the compo, and bugs aren’t things I enjoy (;

I’m curious now about comparing Phaser.js and Cocos2d-x.  At first glance, Phaser looks a bit easier, but Cocos2d seems to provide a bit more control.  I doubt I’ll have the time to really look into it just now, but maybe for next time (:  I’d be curious to hear opinions, though – if anyone notices this post among the hundreds going past at the moment!

2 Responses to “Phaser or Cocos”

  1. I gave Phaser.js a try for LD30. It was pretty good – no real surprises – and was perfect for the type of 2d game that I did (see below). If someone told me that I could only use Phaser for LD31 then I’d be perfectly happy to.

    Game / source is here:

  2. schnerble says:

    Cool – glad to hear it worked out for you! Nice work on the game too : ) I had a bit of a play with Phaser last night, and it seems to do everything I spent many previous LDs building myself in various other languages… nice time saver!

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