Might be in?

Posted by
December 2nd, 2014 1:56 am

If I’m doing this there’s a chance I’ll be teaming up with someone. And to be blunt I’m not sure what we’ll be using.

Here’s my bag of tricks anyway. It might be something completely different, but there’s a fair chance just about everything I use will be here…

  • Languages: C, Python, Lua, C++, JavaScript, Ruby, whatever MegaZeux uses, maybe even GML (Game Maker 4.2a)
  • Libraries: Allegro 4 & 5, SDL 1.2 & 2, OpenGL + GLEW, libsackit, ezjack
  • Music: SunVox, SchismTracker, various converters, custom playroutines
  • Sound: Audacity, SunVox
  • Graphics: pixra, GIMP, Blender, code-generated stuff, converters I pull out of my arse
  • Level editor: Probably just VIM
  • Networking: ENet

No, I’m probably not going to use assembly this time.

I’m considering making a 3D game with red-cyan anaglyph support. This still leaves things pretty open-ended.

It’ll most likely be C++, SDL, OpenGL+GLEW, and the rest is to be decided.


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]