I’m participating again, again

Posted by
November 29th, 2014 11:37 am

Well, probably…

This will be my third time (in a row) doing the compo. Hopefully this time I will think of a solid game idea from the start and won’t waste a whole day… and I’m hoping to make a better game this time too. Guess we’ll see how it goes.

Anyway, my tools/tech:

  • Language: Java
  • IDE: Eclipse – I haven’t actually tried any other IDEs before, so it’s not much of a choice
  • Engine: IceEngine – my totally amazing (not really, don’t use it) game engine, which I recently realized should probably be referred to as a library… but hey, nobody cares anyway. It’s using LWJGL for graphics, JBox2D for physics, Beads for audio and jFlac for decoding flac sound files.
  • Art: probably Gimp, but I may try Inkscape if I’ll have time to play around with it before the compo.
  • Audio: last time LabChirp seemed to serve me well (despite the previous LD scoring worse than my first LD, even though I had more sounds in the previous LD) so I will probably use it for sounds again. Maybe I’ll record some sounds to layer with the LabChirp generated ones, but my mic is just an in-built laptop mic, so I’m not sure if that would work out. I’ll also use LMMS for music, which, by the way, recently (not sure how recently) has had the addition of a few new instruments, one of which is “Nescaline” – an NES sound emulator, so if you are looking to create some 8-bit music and have them production skillz, you should give LMMS a whirl (edit: oh, and you should download from their github, I’m pretty sure the latest official release doesn’t have those). Also, I will probably use audacity to clean things up, or something.

Well, make sure to have a good time and good luck!


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