October Challenge: A Hole New World

Posted by
November 2nd, 2014 10:50 am

October ended, but luckily we managed to publish the game in time! We are really happy!! 😀

We worked on the game we developed for the past 30 Ludum Dare entry http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38790

People encouraged us so much that we decided to give it a try and try to finish the game for selling as the october challenge suggested :)

Game intro

Game intro

A bit of gameplay

A bit of gameplay :)

As it was too much work for only a month, we decided that the best option we had was to finish a pair of stages and then upload the game. We also told the possible buyers that the game is in expansion (we plan to develop three more stages), and that while it’s unfinished they can buy the game on sale (i.e. 1$ instead of its final price, that will be 5$).

Desktop version (Windows/Linux/Mac) in itch.io

Desktop version (Windows/Linux/Mac) in itch.io

Android version on Google Playstore

Android version on Google Playstore

I’m very happy to say that there are already several buyers (I didn’t expect people to buy the game before we did a bit of promo at least ^^), and if everything’s going ok we’ll try to allocate the game in some more stores, like OUYA store and Steam :)

Thank you for the jump-start, Ludum Dare friends! And good luck for all of you too! ^o^


2 Responses to “October Challenge: A Hole New World”

  1. LukeZaz says:

    Out of curiosity, how many sales have you received on Itch.io in the time it’s been up?

  2. jjhaggar says:

    Well, maybe not much ^^U Just 10 people in the 2 days it’s been up, but that’s before we made any promo (and some ones voluntary paid the final price instead of 1 dollar :D), so I cannot complain about it ^_^

    Anyway, after we finish the game we’ll try to reach more people (we plan to make a pair of Youtube trailers, and send the game to some possible reviewers), and we hope there’ll probably be more people interested in buying the game :)

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]