WORLDS2D Post-compo version

Posted by
October 29th, 2014 6:17 pm

After much delay, I am releasing a post-competition beta version of WORLDS2D. Beta, because the core features are there but I’m going to be adding more content. Right now there are 20 levels to play, which is far better than the paltry 5 levels the competition version had. The competition version was really just a teaser – there was no real challenge to the levels. Hopefully the new levels prove to be more of a challenge, and the experience will feel more like a real game. Please don’t hesitate to send me feedback! The feedback I got from the competition version really helped me polish the experience of the post-competition version, and I want to thank everyone who took the time to play the game and give me their honest opinions!

Enjoy!

boxes


One Response to “WORLDS2D Post-compo version”

  1. klianc09 says:

    In the levels with the moving platforms I’m not sure if the other platform is moving, or the platform I’m standing on. Some background (other than plain black) would help to better indicate the movement of the player.
    Also I’m not always sure when I can switch to the pulsing platforms and when I can’t.

    But I have to say, great level progression. It introduces all the concepts in a slow enough pace so it does not confuse and fast enough as not to be boring.

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