Troll Away: multi + AR game postmortem

Posted by (twitter: @@_spolsh)
September 2nd, 2014 2:00 am

Comments under our entry encouraged me to share a bit how the game was made. It all started when I have been thinking about idea for game themed connected world. I was considering platformer with switchable environment but in the late evening of first day I came up with craziest idea I ever had at jams. Let’s connect real world with virtual.

troll away gameplay

Augmented Reality

Three weeks ago I had made just a model viewer in Unity for android with Qualcomm Vuforia. I have had read that it is possible to track multiple markers and I was learning on the run how this library works. It turned out that it is quite simple and Vuforia takes care of heavy lifting. I have found by chance during video chat that you can debug in editor also on Unity Basic. It was extremely helpeful. Library is for mobiles and thus I do not had access to iOS device we created only Android build.


I thought that connecting devices to each other would allow to keep track of more markers. It turned out that game could be played with just 2 and you cannot cheat. Multiplayer was done all with Unity components and Master Server. It was done at first because it was easier to test on PC before building to mobile with AR. Class structure was inspired by Unreal Engine and took me about 5-8h to create from scratch and debug. Game at this point was mumbling to console rather than having any visuals but we had tool to create gameplay.


I was inspired by tabletop wargames and frankly I had only vague idea. For sure characters were supposed to be moving to markers RTS like. Last jams day evening after messing around with movement, we simplified to make it snooker like. Bonus in green area was to bring your characters closer to the marker.


2D art for GUI was made by Kozun. Models and animations are free assets from Unity Asset Store. There have been made scripts by Necromac that handles animation transitions and stuff and left simple interface for hooking it up to gameplay. Now I see that animations play only at server since just transform is replicated.


Our game lacks sound and our sound skills are low. Videos need some more love too. There is place for many improvements.


In the hindsight I think that technical challenge was completed but there is place to improve gameplay, graphics and overall appeal. Since we have not been working all day straight next time will make better use of time frame. We have gameplay and we can together test if it is really fun and that is IMHO most important.

PS: Check out LD30 submission!

Thank you for your attention
C&C are welcome
Michal ‘spolsh’ Klos

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