Between Worlds and Post-Compo Version

Posted by (twitter: @EdoardoLopes)
September 1st, 2014 8:33 am

Hi guys. I’m very happy with the result of my first ludum dare participation. I start to make games this year, and i like to always start my games from scratch to learn more, and i start my ludum dare game from scratch as well ( i made a base code some hours before compo start, anyway i had to change a lot of things in my tile-map render).

I got the idea to the game faster than i thought, so i think was a really good theme. My idea was connected worlds where you can travel between and solve puzzles to reach somewhere, so you can travel to a different world when reach this place. In my mind the worlds are connected like this: connected-worlds

I spent some good time on level design, but have some mistakes where the player could get stuck. Make a complex puzzle game in 48h it’s not easy (make a game in 48h isn’t easy).

Post-compo Version

between-worlds-print

In the post-compo version i made some performance improvements, i tried to make the player’s movement better, added a nice transition when switch the map, made a new music and i drew a character.

between-worlds-player-gif

I drew this yesterday:

Between-Worlds-player-big

I really wanted to make more maps and add more features, but now i’m going back to the development of my js13k game. Maybe someday i’ll make a big game with this idea.

Thanks to everyone that gave a feedback about the game, it was really cool! I Hope  i can see you in the next ludum dare! 😀

(my twitter)


2 Responses to “Between Worlds and Post-Compo Version”

  1. Tim Bumpus says:

    Psst– It’s post-cOmpo, not campo. :)

  2. Eduardo says:

    oh man, i’m so dumb!!! HAHA

    thanks!

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]