** Post-Mortem

Posted by
August 30th, 2014 3:24 pm


screenshot_bunny

What went right:

+ Memorizing: Dots to connect is surprisingly challenging even at your own pace.

+ No words: Matt suggested connect the dots and Diana had ideas about constellations. Jennifer and Beth also playtested, which clarified the tutorial. No words needed to play. The title ** also has no words. I now call the game .. (DotDot).

+ Drawing: Exported Flash drawings to Adobe Illustrator format and wrote a Python script to parse them into a JSON-like object. Clean separation of model and view.


screenshot

What went wrong:

– Convoluted teardown state: A bug that showed another drawing after the end of the game cost hours of troubleshooting. Next time could simplify the last trial teardown.

– Silent: Wasn’t satisfied with 8-bit sounds, so didn’t add sounds post-compo version. Next time could prepare to use MuseScore.

– Strict: Dots were too exact until post-compo version. Next time could playtest more Sunday afternoon.

– Scoreless: Wasn’t clear about a scoring system until the post-compo version. Next time could playtest more Sunday afternoon.

Play the 48-hour version or post-compo version


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