Posted by
August 28th, 2014 9:31 am

LD30 aftermath

This was my 3rd Ludum Dare and my time was very limited. During the whole competition I could only work a few hours each day.
That’s why I decided to join the jam and use Unity (in contrast to LibGDX the last two times). I had never used it and in fact installed it only three days before the contest.
The preconditions were far from ideal but my conclusion is:


Unity was really simple to work with and the integration with Blender is neat. After the first two days I had my the mechanics, game-play, graphics, menus and a prototype level running.

The last day I could use to create more levels, add some eye candy (bloom shaders FTW!) and make everything smoother. Fortunately my friend atombrot contributed with a kick-ass chiptune soundtrack.

Improvements for next time: Allocate more time!

Here a short gameplay video:

Play Signum!

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