Greener Grass Post-Compo version!

Posted by
August 27th, 2014 6:56 pm

I just finished the post-compo version of my LD game, Greener Grass!


The original version of the game was too hard, which is a good thing. The only problem was that I was throwing all of the mechanics at the player at once, creating five identical levels that were really fun but had no difficulty curve. To fix that, I’ve adjusted the spawn rates for each level in the post-compo version, increasing the difficulty for each level so that level 4 has the same difficulty as the original version. Also, it was kind of dumb that missing one jump could kill you and send you back five levels, forcing you to go through the whole thing all over again, so I’ve instituted a three-lives system.

Just in case those decisions are too humanitarian, though, I’ve added a new hazard in levels 5 and 6: fireballs.

This was a bug. The actual post-compo version will have at least 10% less fireballs.

You can download the post-compo version from my entry’s page. And feel free to play and rate the original first! 😉

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