Thoughts on my LD30 Entry

Posted by (twitter: @Treeaza)
August 26th, 2014 8:54 pm

LD30 was my first full Ludum Dare.  I had entered two MLDs before, but not any actual compos.  I am happy that I managed to complete my game, but it has some serious problems.  (My game is called “A Rainbow”, by the way).  First and foremost of these was that I didn’t set a standard tick rate, making the game run incredibly fast on fast computers.  Also, the graphics sucked, and there was no audio.  Still, I am pretty happy that I managed to create a game at all in 48 hours without a game engine.  (Although, next time I’m probably going to use Unity).


The idea for my game was that several coloured worlds existed, and you could teleport between them.  Also, you would be able to see outlines of objects in the other worlds, so you could jump off of an object in one world, teleport, and land on an object in another.  This mostly carried over into the final game, although I wasn’t able to make the outlines appear, in the end I just made it so you could see everything the same in all worlds.


Originally, I was going to make a sprite-based game.  Then, at the end of day one, I had to restart, since my rendering system wasn’t working.  I ended up using Java’s built-in graphics, which are very underwhelming, but worked.


I also planned to have 10 levels, but then cut it down to five as a time saving measure.  Later, I reduced this to three.


All in all, I am quite satisfied with the final game, despite its flaws, and I will definitely be back in December!



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